3. ECF Algorithms

ECF contains a number of algorithms, which may be used by default of further parametrized. Current algorithms are listed below. For instructions of how to add an algorithm, see the section Adding components to ECF.

The algorithm to be used is stated in the <Algorithm> block in the configuration file. The default algorithm, if not stated in the configuration, is SteadyStateTournament (see below).

  1. SteadyStateTournament
  2. RouletteWheel
  3. Clonal Selection Algorithm (CLONALG)
  4. Immune Algorithm (optIA)
  5. Evolution Strategy
  6. ParticleSwarmOptimization
  7. DifferentialEvolution
  8. Elimination
  9. GeneticAnnealing
  10. Artificial Bee Colony
  11. RandomSearch

 

1. SteadyStateTournament

This algorithm is Genotype independent, which means it can be used with any Genotype class. The algorithm performs a steady-state algorithm with tournament elimination selection:

single generation {
 repeat(deme size times) {
  randomly add <nTournament_> individuals to the tournament;
  select the worst one in the tournament;
  randomly select two parents from remaining ones in the tournament;
  replace the worst with crossover child;
  perform mutation on child;
 }
}

This is the default algorithm, if the user does not state one. Parameters and usage in configuration file:

<Algorithm>
        <SteadyStateTournament>
                <Entry key="tsize">3</Entry>              <!-- tournament size -->
        </SteadyStateTournament>
</Algorithm>

2. RouletteWheel

This algorithm is Genotype independent, which means it can be used with any Genotype class. The algorithm implements a classical simple genetic algorithm (SGA) with roulette-wheel (fitness proportional) generational selection operator:

single generation {
 select individuals to form the new generation (fitness proportional selection operator);
 create new generation (make copies);
 noCrx = (deme size) * <crxRate_> / 2;
 repeat(<noCrx> times) {
  randomly select two parents;
  perform crossover, _replace_ parents with their children;
 }
 perform mutation on new generation;
}

Parameters and usage in configuration file:

<Algorithm>
        <RouletteWheel>
                <Entry key="crxprob">0.5</Entry>          <!-- crossover rate -->
                <Entry key="selpressure">10</Entry>       <!-- selection pressure: how much the best individual is 'better' than the worst -->
        </RouletteWheel>
</Algorithm>

3. Clonal Selection Algorithm (CLONALG)

This algorithm is Genotype dependent and can currently be used only with a single FloatingPoint genotype (of any dimension). For algorithm description, see e.g. http://en.wikipedia.org/wiki/Clonal_Selection_Algorithm.

Parameters and usage in configuration file:

<Algorithm>
	<Clonalg>
		<Entry key="beta">1</Entry>                         <!-- number of clones (percentage) for every antibody (default: 1.0) -->
		<Entry key="c">0.2</Entry>                          <!-- mutation rate (default: 0.2) -->
		<Entry key="cloningVersion">proportional</Entry>    <!-- cloning version, static or proportional (default: proportional) -->
		<Entry key="d">0</Entry>                            <!-- fraction of population regenerated every generation (default: 0) -->
		<Entry key="n">100</Entry>                          <!-- number of antibodies cloned every generation (default: 100) -->
		<Entry key="selectionScheme">CLONALG1</Entry>       <!-- which selection scheme to use, CLONALG1 or CLONALG2 (default: CLONALG1) -->
	</Clonalg>
</Algorithm>

4. Immune Algorithm (optIA)

This algorithm is Genotype dependent and can currently be used only with a single FloatingPoint genotype (of any dimension). For algorithm description, see e.g. http://www.artificial-immune-systems.org/algorithms.shtml.

Parameters and usage in configuration file:

<Algorithm>
	<OptIA>
		<Entry key="c">0.2</Entry>                          <!-- mutation rate (default: 0.2) -->
		<Entry key="dup">5</Entry>                          <!-- number of clones for each individual in clone population (default: 5) -->
		<Entry key="elitism">0</Entry>                      <!-- use elitism (default: 0) -->
		<Entry key="tauB">100</Entry>                       <!-- maximum number of generations to keep an individual without improvement (default: 100) -->
	</OptIA>
</Algorithm>

5. Evolution Strategy

This algorithm is Genotype independent, which means it can be used with any Genotype class. The algorithm implements a (mu/rho +/, lambda) - Evolution Strategy (ES). The algorithm parameters are:

Since the ECF defines "population.size" independently of the algorithm, this implementation actually runs multiple ES parent populations; the population.size must therefore be a multiple of parent pool size (mu). For instance, if mu = 5 and population.size = 30, then 6 ES subpopulations will be executed (no migration).

The algorithm flow:

single generation {
 repeat(for every subpopulation) {
    add mu individuals to the parent pool;
    create lambda offspring using random rho parents for each;
    if comma selection
        create new parent pool with mu best from offspring pool;
    else
        create new parent pool with mu best from offspring and parents pool;
 }
}

Parameters and usage in configuration file:

<Algorithm>
	<EvolutionStrategy>
		<Entry key="lambda">4</Entry>                        <!-- number of offspring created in each iteration (default: 4) -->
		<Entry key="mu">1</Entry>                            <!-- the size of parent population (default: 1) -->
		<Entry key="rho">1</Entry>                           <!-- number of parents used to create an offspring; may be 1 or 2 (default: 1) -->
		<Entry key="selection">plus</Entry>                  <!-- selection scheme: "plus", uses both parents and offspring) or "comma", uses just offspring (default: plus) -->
	</EvolutionStrategy>
</Algorithm>

6. ParticleSwarmOptimization

This algorithm is Genotype dependent and can currently be used only with a single FloatingPoint genotype (of any dimension). For algorithm description, see e.g. http://en.wikipedia.org/wiki/Particle_swarm_optimization.

Parameters and usage in configuration file:

<Algorithm>
	<ParticleSwarmOptimization>
		<Entry key="weightType">0</Entry>         <!-- weight type update: 0 - constant, 1 - time dependant (based on max generations) -->
		<Entry key="weight">0.8</Entry>           <!-- initial inertia weight (either constant or time dependant) -->
		<Entry key="maxVelocity">100</Entry>      <!-- max particle velocity -->
	</ParticleSwarmOptimization>
</Algorithm>

7. DifferentialEvolution

This algorithm is Genotype dependent and can currently be used only with a single FloatingPoint genotype (of any dimension). For algorithm description, see e.g. http://en.wikipedia.org/wiki/Differential_evolution.

Parameters and usage in configuration file:

<Algorithm>
	<DifferentialEvolution>
		<Entry key="F">1</Entry>                  <!-- scaling constant -->
		<Entry key="CR">0.9</Entry>               <!-- crossover rate -->
	</DifferentialEvolution>
</Algorithm>

8. Elimination

This algorithm is Genotype independent, which means it can be used with any Genotype class. The algorithm implements an elimination algorithm with inverse fitness proportional elimination operator:

single generation {
 eliminate (genGap * deme_size) individuals from current generation (inverse fitness proportional selection operator);
 create new individuals with crossover (random selection);
 perform mutation on new generation;
}

Parameters and usage in configuration file:

<Algorithm>
	<Elimination>
		<Entry key="gengap">0.6</Entry>           <!-- generation gap (percentage of population to be eliminated) -->
		<Entry key="selpressure">10</Entry>       <!-- selection pressure: how much is the worst individual 'worse' than the best -->
	</Elimination>
</Algorithm>

9. GeneticAnnealing

This algorithm is Genotype independent, which means it can be used with any Genotype class. However, it is currently implemented only for minimization problems, as the original (see http://drdobbs.com/architecture-and-design/184409333?pgno=10).

single generation {
 energy_bank = 0;
 for each individual {
  mutant = mutate(individual);
  if fitness(mutant) < fitness(individual) + threshold(individual) {
   diff = fitness(individual) + threshold(individual) - fitness(mutant);
   energy_bank += diff;
   replace individual with mutant;
  }
 energy_diff = energy_bank * C / N;
 for each individual {
  threshold(individual) += energy_diff;
 }
}

Parameters and usage in configuration file:

<Algorithm>
	<GeneticAnnealing>
		<Entry key="energybank">100</Entry>        <!-- total starting energy bank (fitness dependant) -->
		<Entry key="coolingfactor">0.7</Entry>     <!-- simulated annealing cooling factor -->
		<Entry key="elitism">0</Entry>             <!-- is the best individual preserved -->
	</GeneticAnnealing>
</Algorithm>

10. ArtificialBeeColony

This algorithm is Genotype dependent and can currently be used only with a single FloatingPoint genotype (of any dimension). For algorithm description, see e.g. http://www.scholarpedia.org/article/Artificial_bee_colony_algorithm.

Parameters and usage in configuration file:

<Algorithm>
	<ArtificialBeeColony>
		<Entry key="limit">300</Entry>             <!-- Maximum number of cycles for each individual (default: 300) -->
		<Entry key="elitism">1</Entry>             <!-- Elitism: the current best food source is preserved (default: 1) -->
	</ArtificialBeeColony>
</Algorithm>

11. RandomSearch

This is an example of a random search algorithm, which is genotype independent (can be used with any Genotype class).

single generation {
 reinitialize all individuals;
 evaluate all individuals;
}

This algorithm uses no parameters.