checkFrontWall(void) (defined in AgentEvalOp) | AgentEvalOp | |
checkIfVisited(void) (defined in AgentEvalOp) | AgentEvalOp | |
checkLeftWall(void) (defined in AgentEvalOp) | AgentEvalOp | |
checkRightWall(void) (defined in AgentEvalOp) | AgentEvalOp | |
currentPosition (defined in AgentEvalOp) | AgentEvalOp | [protected] |
direction (defined in AgentEvalOp) | AgentEvalOp | [protected] |
evaluate(IndividualP individual) | AgentEvalOp | [virtual] |
initialize(StateP) | AgentEvalOp | [virtual] |
isOut (defined in AgentEvalOp) | AgentEvalOp | [protected] |
memory (defined in AgentEvalOp) | AgentEvalOp | [protected] |
moves (defined in AgentEvalOp) | AgentEvalOp | [protected] |
posOffset (defined in AgentEvalOp) | AgentEvalOp | [protected] |
registerParameters(StateP) | EvaluateOp | [inline, virtual] |
startingDirection (defined in AgentEvalOp) | AgentEvalOp | [protected] |
state_ (defined in AgentEvalOp) | AgentEvalOp | [protected] |
stepFoward(void) (defined in AgentEvalOp) | AgentEvalOp | |
steps (defined in AgentEvalOp) | AgentEvalOp | [protected] |
turnLeft(void) (defined in AgentEvalOp) | AgentEvalOp | |
turnRight(void) (defined in AgentEvalOp) | AgentEvalOp | |
~EvaluateOp() (defined in EvaluateOp) | EvaluateOp | [inline, virtual] |